AutoCAD Command Shortcut , All AutoCAD Command PDF

AutoCAD Short-Cut Command - Part I

AutoCAD Command Shortcut

3D Command Shortcuts

3A =    3DARRAY / Creates a 3D matrix of objects in a rectangular or polar arrangement.
3D0 =    3DORBIT/ Rotates the view in 3D space, but constrained to horizontal and vertical orbit only.
3DW =    3DWALK/ Changes the 3D view in a drawing interactively to create the appearance of walking through the model.
3F     = 3DFACE/ Creates a three-sided or four-sided surface in 3D space.
3M    = 3DMOVE/ In a 3D view, displays the 3D Move gizmo to aid in moving 3D objects a specified distance in a specified direction.
3P   =  3DPOLY/ Creates a 3D polyline.
3R   =  3DROTATE/ In a 3D view, displays the 3D Rotate gizmo to aid in revolving 3D objects around a base point.
3S   =  3DSCALE/ In a 3D view, displays the 3D Scale gizmo to aid in resizing 3D objects.

A Command Shortcuts

A   =  ARC / Creates an arc.
ADC =    ADCENTER / Manages and inserts content such as blocks, xrefs, and hatch patterns.
AA    = AREA / Calculates the area and perimeter of objects or of defined areas.
AL   =  ALIGN / Aligns objects with other objects in 2D and 3D
AP   =  APPLOAD / Load Application
AR   =  ARRAY / Creates multiple copies of objects in a pattern.
ARR  =   ACTRECORD / Starts the Action Recorder.
ARM  =   ACTUSERMESSAGE / Inserts a user message into an action macro.
ARU    = ACTUSERINPUT / Pauses for user input in an action macro.
ARS   =  ACTSTOP / Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file.
ATI  =   ATTIPEDIT / Changes the textual content of an attribute within a block.
ATT  =   ATTDEF / Redefines a block and updates associated attributes.
ATE   =  ATTEDIT / Changes attribute information in a block.

B Command Shortcuts

B  =   BLOCK / Creates a block definition from selected objects.
BC  =   BCLOSE / Closes the Block Editor.
BE  
=  BEDIT / Opens the block definition in the Block Editor.
BH   =  HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill.
BO   =  BOUNDARY / Creates a region or a polyline from an enclosed area.
BR   =  BREAK / Breaks the selected object between two points.
BS   =  BSAVE / Saves the current block definition.
BVS  =   BVSTATE / Creates, sets, or deletes a visibility state in a dynamic block.

C Command Shortcuts

C   =  CIRCLE / Creates a circle.
CAM =    CAMERA / Sets a camera and target location to create and save a 3D perspective view of objects.
CBAR  =   CONSTRAINTBAR / A toolbar-like UI element that displays the available geometric constraints on an object.
CH   =  PROPERTIES / Controls properties of existing objects.
CHA  =   CHAMFER / Bevels the edges of objects.
CHK    = CHECKSTANDARDS / Checks the current drawing for standards violations.
CLI   =  COMMANDLINE / Displays the Command Line window.
COL   =  COLOR / Sets the color for new objects.
CO   =  COPY / Copies objects a specified distance in a specified direction.
CT   =  CTABLESTYLE / Sets the name of the current table style
CUBE =    NAVVCUBE / Controls the visibility and display properties of the ViewCube tool.
CYL =    CYLINDER / Creates a 3D solid cylinder.

D Command Shortcuts

D   =  DIMSTYLE / Creates and modifies dimension styles.
DAN =    DIMANGULAR / Creates an angular dimension.
DAR   =  DIMARC / Creates an arc length dimension.
JOG    = DIMJOGGED / Creates jogged dimensions for circles and arcs.
DBA   =  DIMBASELINE / Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension.
DBC  =   DBCONNECT / Provides an interface to external database tables.
DCE  =   DIMCENTER / Creates the center mark or the centerlines of circles and arcs.
DCO   =  DIMCONTINUE / Creates a dimension that starts from an extension line of a previously created dimension.
DCON  =   DIMCONSTRAINT / Applies dimensional constraints to selected objects or points on objects.
DDA   =  DIMDISASSOCIATE / Removes associativity from selected dimensions.
DDI   =  DIMDIAMETER / Creates a diameter dimension for a circle or an arc.
DED   =  DIMEDIT / Edits dimension text and extension lines.
DI   =  DIST / Measures the distance and angle between two points.
DIV  =   DIVIDE / Creates evenly spaced point objects or blocks along the length or perimeter of an object.
DJL  =   DIMJOGLINE / Adds or removes a jog line on a linear or aligned dimension.
DJO   =  DIMJOGGED / Creates jogged dimensions for circles and arcs.
DL   =  DATALINK / The Data Link dialog box is displayed.
DLU   =  DATALINKUPDATE / Updates data to or from an established external data link.
DO   =  DONUT / Creates a filled circle or a wide ring.
DOR  =   DIMORDINATE / Creates ordinate dimensions.
DOV   =  DIMOVERRIDE / Controls overrides of system variables used in selected dimensions.
DR  =   DRAWORDER / Changes the draw order of images and other objects.
DRA  =   DIMRADIUS / Creates a radius dimension for a circle or an arc.
DRE  =   DIMREASSOCIATE / Associates or re-associates selected dimensions to objects or points on objects.
DRM   =  DRAWINGRECOVERY / Displays a list of drawing files that can be recovered after a program or system failure.
DS   =  DSETTINGS / Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties.
DT   =  TEXT / Creates a single-line text object.
DV   =  DVIEW / Defines parallel projection or perspective views by using a camera and target.
DX   =  DATAEXTRACTION / Extracts drawing data and merges data from an external source to a data extraction table or external file

E-G Command Shortcuts

E =    ERASE / Removes objects from a drawing.
ED =    DDEDIT / Edits single-line text, dimension text, attribute definitions, and feature control frames.
EL =    ELLIPSE / Creates an ellipse or an elliptical arc.
ER  =
  EXTERNALREFERENCES / Opens the External References palette.
EX =    EXTEND / Extends objects to meet the edges of other objects.
EXIT =    QUIT / Exits the program.
EXP=     EXPORT / Saves the objects in a drawing to a different file format.
EXT =    EXTRUDE / Extends the dimensions of a 2D object or 3D face into 3D space.
F =    FILLET / Rounds and fillets the edges of objects.
FI =    FILTER / Creates a list of requirements that an object must meet to be included in a selection set.
FSHOT     FLATSHOT / Creates a 2D representation of all 3D objects based on the current view.
G=     GROUP / Creates and manages saved sets of objects called groups.
GCON =    GEOCONSTRAINT / Applies or persists geometric relationships between objects or points on objects.
GD =    GRADIENT / Fills an enclosed area or selected objects with a gradient fill.
GEO  =   GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file.
Source- www.shortcutworld.com
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